Top 34 Education Gamification startups
Dec 14, 2024 | By Nadia Neveu | 15 |
These startups utilize game mechanics like points, badges, leaderboards and interactive challenges to make educational courses more engaging.
1
Country: USA | Funding: $1.2M
Lingawa is an edtech company driven by the goal to provide access to a great education for all
Lingawa is an edtech company driven by the goal to provide access to a great education for all
2
Country: Norway | Funding: $517.3M
Kahoot! is a game-based learning platform that makes it easy to create, share, and play fun learning games and trivia quizzes.
Kahoot! is a game-based learning platform that makes it easy to create, share, and play fun learning games and trivia quizzes.
3
Country: USA | Funding: $191.1M
ClassDojo is a school communication platform that teachers, students, and families use to build close-knit communities.
ClassDojo is a school communication platform that teachers, students, and families use to build close-knit communities.
4
Country: Australia | Funding: $101.5M
Secure Code Warrior makes secure coding a positive and engaging experience for developers as they increase their software security skills.
Secure Code Warrior makes secure coding a positive and engaging experience for developers as they increase their software security skills.
5
Country: USA | Funding: $62M
Quizlet is a learning platform that uses activities and games to help students practice and master what they’re learning.
Quizlet is a learning platform that uses activities and games to help students practice and master what they’re learning.
6
Country: USA | Funding: $57M
Matific takes a unique approach to teaching K to 6 math using hands-on and interactive mini-games.
Matific takes a unique approach to teaching K to 6 math using hands-on and interactive mini-games.
7
Country: USA | Funding: $47M
Quizizz is an education-based platform that offers engaging gamified quizzes and interactive lessons to any learner.
Quizizz is an education-based platform that offers engaging gamified quizzes and interactive lessons to any learner.
8
Country: USA | Funding: $32.5M
Osmo is a gaming company built around its proprietary Reflective Artificial Intelligence. It aims to create a new play movement to unleash the boundaries of the screen with the launch of its inaugural product, Osmo. Osmo expands the playing field and engages creative thinking and social interaction, allowing any object - pen and paper, you name it - to interact with the digital device.
Osmo is a gaming company built around its proprietary Reflective Artificial Intelligence. It aims to create a new play movement to unleash the boundaries of the screen with the launch of its inaugural product, Osmo. Osmo expands the playing field and engages creative thinking and social interaction, allowing any object - pen and paper, you name it - to interact with the digital device.
9
Country: USA | Funding: $25M
SplashLearn is an EdTech startup company providing game-based math and reading courses to students in pre-kindergarten to grade five.
SplashLearn is an EdTech startup company providing game-based math and reading courses to students in pre-kindergarten to grade five.
10
Country: France | Funding: $17M
MainBot is robotics company that develops Winky, a modular and educational robot companion for children.
MainBot is robotics company that develops Winky, a modular and educational robot companion for children.